Add iOS & Android build + frontend fixes for desktop
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# Native Mobile App Build Guide
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FarmaFinder ships as a PWA and is wrapped for the App Store / Play Store via [Capacitor 6](https://capacitorjs.com). The web frontend in `frontend/` is bundled into each native shell — there's no separate codebase for Android or iOS.
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```
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FarmaFinder/
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├── frontend/ # React + Vite PWA (the actual UI)
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├── backend/ # Node API
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├── android/ # Capacitor-generated Android Studio project
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├── ios/ # Capacitor-generated Xcode project
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└── capacitor.config.json
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```
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The `android/` and `ios/` folders are real native projects — open them in their IDEs, change Swift / Kotlin / Gradle / xib as needed.
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---
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## One-time setup
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### Common (any OS)
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```bash
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npm run install:all # root + frontend + backend deps
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```
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### Android prerequisites
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- **JDK 21** (or 17). Install via your package manager or [Adoptium](https://adoptium.net/).
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- **Android Studio** (Hedgehog or later) with the Android SDK Platform 34 installed.
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- Set `ANDROID_HOME` and add `platform-tools` to `PATH`, e.g.:
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```bash
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export ANDROID_HOME="$HOME/Android/Sdk"
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export PATH="$ANDROID_HOME/platform-tools:$ANDROID_HOME/cmdline-tools/latest/bin:$PATH"
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```
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- Open `android/` once in Android Studio so Gradle resolves the dependencies.
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### iOS prerequisites (macOS only)
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- **Xcode 15+** from the App Store. Run it once and accept the licence.
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- **Command Line Tools**: `xcode-select --install`
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- **CocoaPods**: `sudo gem install cocoapods` (or `brew install cocoapods`)
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- After cloning, run pod install inside `ios/App`:
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```bash
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cd ios/App && pod install && cd -
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```
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---
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## Day-to-day workflow
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1. **Build the web bundle**
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```bash
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npm run build:web
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```
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Produces `frontend/dist/`, which Capacitor copies into the native projects.
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2. **Sync into the native shells**
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```bash
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npm run cap:sync
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```
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- Copies `frontend/dist/` → `android/app/src/main/assets/public/` and `ios/App/App/public/`
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- Re-runs `pod install` if new plugins were added
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- Updates `capacitor.config.json` inside each platform
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3. **Open the native project in its IDE**
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```bash
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npm run cap:open:android # Android Studio
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npm run cap:open:ios # Xcode (macOS only)
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```
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4. **Run on a device or emulator**
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```bash
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npm run cap:run:android
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npm run cap:run:ios
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```
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These build the web bundle, sync, and launch on the first connected device/emulator.
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After editing anything under `frontend/`, repeat steps 1 + 2 (or use `cap:sync`). Editing native files (Gradle, Swift, Kotlin, plist) is done directly inside `android/` and `ios/` — those edits survive `cap sync`.
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---
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## Pointing the app at the backend
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The native bundle loads `index.html` from inside the app (`capacitor://localhost/` on iOS, `https://localhost/` on Android by default), so **relative `/api/...` paths do not reach the backend**. Pick one of:
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### Option A — wrap the deployed PWA (simplest)
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Add a `server.url` to `capacitor.config.json` so the WebView loads the production site:
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```json
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{
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"server": {
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"url": "https://farmacias.hacecalor.net",
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"cleartext": false,
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"androidScheme": "https"
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}
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}
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```
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Run `npm run cap:sync` after the change. The native app is now a thin shell around the live PWA — fastest to ship, but useless without a network.
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### Option B — bundled web + absolute API URLs (recommended)
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Keep the web assets bundled (no `server.url`) and rewrite frontend `fetch()` calls to use an absolute backend URL. The path of least resistance:
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1. Add a Vite env var to `frontend/.env.production`:
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```
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VITE_API_BASE=https://farmacias.hacecalor.net
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```
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2. Centralise `fetch` calls through a helper (e.g. `frontend/src/utils/api.js`):
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```js
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const BASE = import.meta.env.VITE_API_BASE || '';
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export const apiUrl = (path) => `${BASE}${path.startsWith('/') ? path : '/' + path}`;
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```
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3. Replace `fetch('/api/...')` with `fetch(apiUrl('/api/...'))` across the components.
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4. On the backend, set `CORS_ORIGIN=https://farmacias.hacecalor.net,capacitor://localhost,https://localhost` so the native WebView origin is allowed.
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This lets the app work offline for cached UI and only hits the network for live data.
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---
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## Permissions already declared
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The two manifests are pre-wired for the features the PWA already uses:
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**`android/app/src/main/AndroidManifest.xml`**
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- `INTERNET` — network calls
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- `ACCESS_FINE_LOCATION` / `ACCESS_COARSE_LOCATION` — "Sort by distance"
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- `POST_NOTIFICATIONS` — Android 13+ push opt-in
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**`ios/App/App/Info.plist`**
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- `NSLocationWhenInUseUsageDescription` — shown by the OS when geolocation is requested
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- `NSLocationAlwaysAndWhenInUseUsageDescription` — same for background-style requests
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- `UIBackgroundModes: remote-notification` — required for APNs push delivery
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If you add features that need new permissions (camera, contacts, etc.), edit those files directly.
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---
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## App icons & splash screens
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Capacitor generated placeholder assets:
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- Android: `android/app/src/main/res/mipmap-*/ic_launcher*.png`
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- iOS: `ios/App/App/Assets.xcassets/AppIcon.appiconset/`
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- Splash: `ios/App/App/Assets.xcassets/Splash.imageset/` and the Android theme
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Replace these with real artwork before shipping. The easiest way is the official asset generator — drop a single 1024×1024 PNG (and a foreground/background for adaptive icons) into a `resources/` folder at the project root and run:
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```bash
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npx @capacitor/assets generate --iconBackgroundColor '#0f766e' --splashBackgroundColor '#0f766e'
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```
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(install once: `npm install --save-dev @capacitor/assets`)
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Splash colour and behaviour are configured in `capacitor.config.json` (`plugins.SplashScreen`). The runtime hook in `frontend/src/utils/native.js` hides the splash after React mounts.
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---
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## Push notifications on native
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The web PWA uses VAPID + the browser PushManager. **Native iOS and Android cannot use Web Push.** To deliver push from the existing backend to native shells:
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- **Android** — set up Firebase Cloud Messaging, add `android/app/google-services.json`, install `@capacitor/push-notifications`. The backend then sends to FCM tokens instead of (or in addition to) the existing Web Push subscriptions.
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- **iOS** — create an APNs key in the Apple Developer portal, enable the Push capability in Xcode, configure the `aps-environment` entitlement, install `@capacitor/push-notifications`.
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Until those are wired up, the bell button in the native app is a no-op — `pushSupported()` in `frontend/src/utils/notifications.js` returns false because there's no service worker in the native WebView.
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---
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## Releasing
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### Android
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1. In Android Studio: **Build → Generate Signed Bundle / APK → Android App Bundle**.
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2. Create or reuse a keystore; the password unlocks the release signing config.
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3. Bump `versionCode` and `versionName` in `android/app/build.gradle` for each release.
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4. Upload the produced `.aab` to Google Play Console.
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### iOS
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1. In Xcode: select an **Any iOS Device (arm64)** destination → **Product → Archive**.
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2. From the Organizer, **Distribute App → App Store Connect**.
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3. Bump `CURRENT_PROJECT_VERSION` (build) and `MARKETING_VERSION` (display) under the App target's *General* tab.
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4. Submit via App Store Connect.
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Both stores require: privacy policy URL, screenshots (multiple device sizes), an app description, and an age rating questionnaire. The pharmacy domain typically triggers an extra medical-content review on iOS — keep marketing copy factual.
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---
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## Updating Capacitor / plugins
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```bash
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npm install @capacitor/core@latest @capacitor/cli@latest \
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@capacitor/android@latest @capacitor/ios@latest \
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@capacitor/app@latest @capacitor/splash-screen@latest @capacitor/status-bar@latest
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npm run cap:sync
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```
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After major upgrades follow the migration guide at https://capacitorjs.com/docs/updating.
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---
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## Troubleshooting
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- **`cap sync` says `Could not find platform 'android'`** — you removed the folder. Re-create with `npx cap add android`.
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- **iOS build fails with `Sandbox: rsync ... deny`** — clean build folder (`Cmd-Shift-K`), then `pod install` inside `ios/App`.
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- **WebView shows a white screen on Android 14** — verify `android:usesCleartextTraffic` isn't blocking your dev backend (HTTPS only by default in `capacitor.config.json`).
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- **Geolocation never returns** — Android 14 requires both `ACCESS_FINE_LOCATION` *and* a runtime grant via the system dialog; iOS requires the `Info.plist` keys above plus enabling Location on the simulator (`Features → Location`).
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